Defense installations are built in the Weapons factory, just like ships, and they share the same build queue. They stay on the planet, automatically join every battle there and need neither fuel nor escape flights. The table below compares all installations.
Why build defenses?
- It deters attackers: raiders prefer targets with weaker defenses.
- After a battle, part of the destroyed installations is rebuilt automatically – lost ships, on the other hand, are gone.
- As long as even one of your units survives the battle, the attacker has not won – and takes no resources.
Guns, shield domes and solar cells
Guns range from the cheap Mortar to the mighty Solar cannon. Shield domes do not attack, but they bring a huge shield into battle. You can build each of the two domes only once per planet. They protect your resources from being plundered, but not the ships and installations on the planet. Solar cells produce energy, which is why they appear in this list – in battle they are defenseless.
Bonus damage
Almost every gun deals extra damage to certain ships – each page lists them under "Bonus damage against". The more of those ships the attacking fleet contains, the more it pays off. But since many ships also deal bonus damage to certain guns, a mixed defense usually serves you better than a single type.
Research that strengthens your defense
Weapons technology, Shield technology and Defense systems work on defenses just like on ships: +10% attack, shield or hull per level. You need Energy technology, Targeting systems, Particle analyzer and Graviton technology mainly as requirements for the stronger guns.
The particle cannon threat
With the Particle cannon, an opponent can destroy your defenses from a distance without sending a single ship – and whatever it destroys is not rebuilt. The Particle shield protects you: it absorbs the fire as long as its charge lasts. Read more under Particle attack.
Guns
MortarThe mortar is a basic defense structure with a low fire power. It is inexpensive to build but it also has a l…
Turbo flakThe turbo flak is a enhanced version of the mortar. It has better fire power and uses better targeting techno…
Light graviton cannonThe light graviton cannon is more effective as the mortar due to its fire power and also due to its armor, ho…
Heavy graviton cannonThe heavy graviton cannon is the enhanced version of the light graviton cannon. It has a better fire power, b…
Ion cannonThe ion cannon is the most accurate cannon of all defense systems, further more it is well armored. The fire…
Positron LighterThe positron lighter is able to fire a massive load of positrons from a wide range at his target.
Interval cannonThe interval cannon fires multiple shots at the same time. This led to the naming „The hammer“.
Laser cannon batteryThe laser cannon battery is a very specific defense system. It has a high fire power against strong shields.
Solar cannonThe solar cannon is the strongest defense system. There are only very few shields, able to withstand its enor…Shield domes
Energy
All defense units compared
| Unit | Hull (structure) | Shield | Attack | Total cost |
|---|---|---|---|---|
| 2,000 | 15 | 35 | 2,000 | |
| 12,000 | 80 | 220 | 12,000 | |
| 3,000 | 25 | 50 | 3,000 | |
| 7,000 | 60 | 115 | 7,000 | |
| 10,000 | 125 | 125 | 10,000 | |
| 40,000 | 200 | 700 | 40,100 | |
| 30,000 | 100 | 900 | 31,500 | |
| 40,000 | 400 | 1,000 | 40,500 | |
| 120,000 | 1,000 | 2,000 | 128,000 | |
| 13,000 | 3,000 | 0 | 16,000 | |
| 40,000 | 30,000 | 0 | 48,000 | |
| 2,200 | 0 | 0 | 2,600 |
Base values without research. Weapons, shield and defense technology raise them in combat. Click a column to sort.


